P.T. Review: Same Hallway, Different Scare.
P.T. or Playable Teaser or Silent Hills for those who have completed or got so frustrated with the final puzzle you went to YouTube and watched the trailer. Silent Hills is the world’s first interactive teaser trailer and if you did either of the above you know it was created from the brilliant mind of Hideo Kojima, the creator the Metal Gear Solid franchise and from the twisted mind of Guillermo Del Toro co-creator and executive producer of FX’s, The Strain.
P.T. was first revealed at Gamescom 2014 for Playstation 4 as trailer. Trailer started with a games company name no one had heard of, 7780s which in square metres is the size of Japan’s Shizoka Region which is often known as, The Quiet Hills or in this case, Silent Hills.
The trailer continued with a blood stained bag talking to
us, as the player steps out into a red lit hallway, then the text flashed up, “Experience
the world’s first Interactive Teaser.” This piqued my interest.
The player continues around a corner to be met with a tall figure at the end of the hallway and the logo, P.T. flashes up on screen. Finally, the trailer switches to people playing the game and the text in the bottom left, “Actual reactions from gameplay.” Suddenly the woman on screen starts screaming frantically and finally more text appears in the bottom left, “Available Now. Only on Playstation.”
Before, Sony could finish their conference, I grabbed my controller and booted up my Playstation 4 and headed to the store to download this, Interactive Teaser.
The player continues around a corner to be met with a tall figure at the end of the hallway and the logo, P.T. flashes up on screen. Finally, the trailer switches to people playing the game and the text in the bottom left, “Actual reactions from gameplay.” Suddenly the woman on screen starts screaming frantically and finally more text appears in the bottom left, “Available Now. Only on Playstation.”
Before, Sony could finish their conference, I grabbed my controller and booted up my Playstation 4 and headed to the store to download this, Interactive Teaser.
Installed and with my preference of controls and brightness
set, the game had started. My character awoke to two cockroaches crawling
across the floor and the door in front of me opened slightly. The character now
standing, I had control in a first person perspective, I looked around the
room, behind me was in darkness and around me were tallies of five scattered
all along the left, right and front wall.
I walked and opened the door in front me and entered a
brightly lit hallway with a radio broadcasting a new story of brutal murders
that have occurred across the country, where the Father has murdered his family
before killing himself. With that information, I assumed maybe I am in the
house of one these murders.
The layout of the hallway was a simple, “L” shaped hall with
signs of a struggle littered about these hallowed halls. I was somewhat
comfortable in this hallway so I continued down this hall, checking the two
doors on the way and examining the various pictures of the husband and wife presume
until reaching the end and walking down some steps walking through the final
door at the end presumably into the basem—oh, it’s the same hallway.
Now, I’m wondering were those tallies on the wall, my
tallies and that’s how many times, I’ve walked through these hallowed halls?
Erasing the thought from my mind, I continued on but this time the door to the
loop slammed shut and the first door, I passed began to make to move and bang
as if someone was stuck in there. I slowly approached the door and everything
fell silent, no banging. I continued to search for a way out but nothing so, I
came back to find the door to the loop open again and as I passed the door that
was banging, it quickly banged again but more violently but immediately
stopped. My heart leapt out of my chest, I heard a weeping woman but I wasn’t
sticking around so, I ran to the door and started the loop over.
P.T. continues to take you through this loop several times,
slowly moving you further and further out of your comfort zone and makes you
solve puzzles, search for collectibles and put you on the verge of your seat.
The warning when downloading the demo states, “Do not play this if you have a
heart condition.” And my god is it right, with babies crying and horrible
ghosts lurking with the hallway you have to have a strong will and heart to
make it through.
P.T. is a perfect example at how game developers should market their games but with Hideo Kojima at the helm of course it was going to be perfect. He did the exact same thing with, Metal Gear Solid V: The Phantom Pain. Made a fake Games Developer Company and passed it off under a different name and waited for the gaming community to pick it dry.
P.T. is a perfect example at how game developers should market their games but with Hideo Kojima at the helm of course it was going to be perfect. He did the exact same thing with, Metal Gear Solid V: The Phantom Pain. Made a fake Games Developer Company and passed it off under a different name and waited for the gaming community to pick it dry.
In summary, P.T. is great way to grab your audience’s
attention and bringing back one the most beloved games of the horror genre to its
roots is perfect. If you have a Playstation 4 and haven’t downloaded P.T. I
suggest you do right now and play it, in the dark, alone and with headphones
on.
Silent Hills is currently in development and is scheduled to be released sometime in 2016, it’s still currently unknown if the game will be multiplatform but with Tokyo Game Show around the corner, we will be sure to hear a little something.
Silent Hills is currently in development and is scheduled to be released sometime in 2016, it’s still currently unknown if the game will be multiplatform but with Tokyo Game Show around the corner, we will be sure to hear a little something.
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